using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace KFGame.Modes
{
    public class KFMode : MonoBehaviour
    {
       public  static GameObject editObject;

        public virtual string FileName(){return null;}
        public virtual void save(){}
        
        public virtual void LoadDatas(){}

        public void destroy(){ 
            DestroyImmediate(gameObject);
        }
    }
}
